In my experience AMD has always been cheaper but usually have more problems in games.Įdit: Oh wait, I just read that you do have an Nvidia GeForce 1050. I don't want to cause a big fight or something but AMD cards usually have more problems rendering Star Trek Online than Nvidia cards, is your card an old ATI or AMD card? I think the performance hit with increasing the renderscale or DSR isn't worth it.
STAR TREK ONLINE CARDS FREE
I've also been testing out Transparency AA and MFAA, and in this game at least, doesn't seem to make a noticeable difference or just plain isn't implemented.įeel free to offer opinions, questions or suggestions. Usually you won't see a difference between this and MSAA and also has the lighting bug. TXAA - This is best if you are looking for a more filmic quality, a slight blur and motion blur added and works well to eliminate shimmering. The issue with STO specifically is a lighting bug that creates a white outline around characters and objects when using this under many circumstances. Most people probably use this and it's ok, fairly large performance hit and misses a lot of objects in this game for some reason. MSAA - This is best if you want to trade more jagged edges for crisp textures. However I think FXAA actually making the game look softer is a good thing since there are so many hard edges and low polygon objects it is usually an improvement. Big downside is the blurring it causes, most easily noticeable when viewing a starfield and changing settings.
2 reasons, it has the best performance, and does the best job at eliminating jagged edges. Most of us can run the game with maximum settings in this day and age but when it comes to the anti aliasing this game has some issues and some hard choices.įXAA - My current preferred method which doesn't say much about the options we have. This is probably old news to some and a head-scratcher to others, but I've been fiddling with the settings with my new graphics card and had a few thoughts.